Fights & Ambushes/Counter Attacks
Posted by on 12 August 2016 02:09 PM

Battles and fights are the real meat of our games. Pit yourself against other players to show your power and strength, eliminate your rivals, and appropriate their cash or gold. When you enter into a Fight or Battle the players in your Mob, Squad, Captains or Chieftains automatically contribute to the encounter, and you don't have to customize what they use. If you have more items than can be carried by your team, your most powerful items are automatically selected depending on whether you are attacking or defending.

Your personal Health, Attack, and Defense attributes have a big influence on the outcome of Fights, so don't forget to put Skill Points into these categories. Make sure your character is equipped with your very best items before engaging an opponent!

You can only fight players within your level range; this is 10% of your level. However, you can attack people of any level via the hitlist, and once you do this, players will be able to retaliate with attacks, even outside of their level range, until the 24 hour Rival Record period is over. It's important to note that you cannot end this period early by dying via a Bounty/Booby Trap or Rigged Ignition — once you heal back up, the higher level will still be able to attack.

The outcome of a battle is determined by pitting the aggressor's Attack power against the target's Defense power. Whoever has the higher power after all items, bonuses, multipliers, etc have been applied is the victor.

At level 75 you unlock an Attack Boost, which you can use to reduce the amount of clicking needed in fights. Rather than attacking one at a time, use the slider to select the amount of Stamina you wish to use, click the button beside the Mobster you'd like to attack and watch their health drop!

Counter Attacks

If you're fed up with repeated attacks from a Rival, you can pay Cash or Gold to set up an Ambush or Counter Attack against them. The next time they attack, they will be caught off guard and be hit with some big damage. You're only able to set these up on a player that has attacked you within the last 23 hours. Just remember specialty attacks like Hitlists, Bounties, or Axe Slaps don't count.

The cost to counter a player is based off the target's income. This can change depending on a variety of factions: your level and income relative to that of your target, the number of attacks between you, and the number of Counter Attacks or Ambushes recently set against your target. 

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