Armada, Faction, Guild or Syndicate Wars
Posted by on 15 December 2015 02:25 PM
For the sake of clarity in this article, whether you're in a Syndicate, Guild, Faction, or Armada we will be referring to it as a Faction.
The Faction leader or officer can register a Faction for a War, if they join the War all Faction Members will be automatically enrolled. Once enrolled you are able to manually opt out if certain people are unable to participate that week. Your Faction must be at least 24 hours old to join. You may opt-out before a Faction War begins, but not after it starts.
Important note: If you are kicked out of or have removed yourself from a Faction that was signed up for Wars, you will need to manually opt out in order to remove yourself from their Wars team. If this happens while the War is active, you will be on the team until it finishes.
Factions are placed in Division tiers A through E (A being the top skilled Faction). Your division tier is calculated by your total Faction skills (top 15 members) against all others in the war.
Faction strengths are calculated from the top 15 joined Faction members which all contribute to the Factions attack / defence / health. If you do not have more than 15 members you will take the stats of all registered members. Once the war begins the stats are saved for the duration of the war. When initiating a battle each player is equipped with the strengths of their Faction along with their individual armed attacks strength which contributes to their minimum damage against.
Every member of your Faction starts off with 200 out of the total 300 War Tokens. You refill one Token every 2:42. Every person gets a total of four 50 Token refills a day, which needs to be done manually. You may gift Tokens to other members of your Faction as long as they are not at the 300 maximum or have passed their total number of manual refills for one day. The one Token refill will continue past the manual refill limit as long as you are not at the 300 Token maximum.
To gift another Faction member a Token, provided they are not at their maximum, in the members view page click their token count link.
Along with taking your total Faction strengths into battle, there is also some variability added in each attack using the following Perk.
Attack - Minimum Damage Bonus - The greater percentage of skills in your armed attack the more minimum damage you will do to a target.
Defence - Energy Heal Bonus - The greater percentage of skills in your armed defence the more you can heal your Faction.
Players will receive XP, War Points for attacking target Factions. The amount of War Points are dependant on a win/loss or kill. War Points are further modified by a couple other factors, the division of the target Faction and how many kills you've had against the target Faction. The division bonus is greatest at Division A Factions. The kill bonus degrades the more times you kill the same Faction.
Deaths and Respawning
When your Faction health is reduced to zero you die and go into a 15 minute respawn wait time. During this time you cannot heal or attack other Factions. Deaths also have a price, you will lose your War Points reward from your last kill.
Players will be allowed to spend War Tokens to heal their Faction and will get XP for each heal action. Your Faction can heal a total of 400 times over a 1 hour period (since the first heal occurred). Heal allocations will replenish if you respawn or the 2 hour period completes.
The top 20% of Factions will be rewarded with the currently listed rewards.
Ending a War
The Faction war ends when the timer runs out. Factions will be ranked by War Points and will be listed on the leaderboard accordingly.